Thursday, February 10, 2011

Open Source Hardware (OSHW) Statement of Principles and Definition v1.0

Open Source Hardware (OSHW) Statement of Principles 1.0

Open source hardware is hardware whose design is made publicly available so that anyone can study, modify, distribute, make and sell the design or hardware based on that design. The hardware's source, the design from which it is made, is available in the preferred format for making modifications to it. Ideally, open source hardware uses readily-available components and materials, standard processes, open infrastructure, unrestricted content, and open-source design tools to maximize the ability of individuals to make and use hardware. Open source hardware gives people the freedom to control their technology while sharing knowledge and encouraging commerce through the open exchange of designs.

 

Open Source Hardware (OSHW) Definition 1.0

OSHW Draft Definition 1.0 is based on the Open Source Definition for Open Source Software and draft OSHW definition 0.5. The definition is derived from the Open Source Definition, which was created by Bruce Perens and the Debian developers as the Debian Free Software Guidelines. Videos and Documentation of the Opening Hardware workshop which kicked off the below definition are available here. Please join the conversation about the definition here

Introduction
Open Source Hardware (OSHW) is a term for tangible artifacts -- machines, devices, or other physical things -- whose design has been released to the public in such a way that anyone can make, modify, distribute, and use those things. This definition is intended to help provide guidelines for the development and evaluation of licenses for Open Source Hardware. 
It is important to note that hardware is different from software in that physical resources must always be committed for the creation of physical goods. Accordingly, persons or companies producing items ("products") under an OSHW license have an obligation not to imply that such products are manufactured, sold, warrantied, or otherwise sanctioned by the original designer and also not to make use of any trademarks owned by the original designer. 
The distribution terms of Open Source Hardware must comply with the following criteria:

1. Documentation
The hardware must be released with documentation including design files, and must allow modification and distribution of the design files. Where documentation is not furnished with the physical product, there must be a well-publicized means of obtaining this documentation for no more than a reasonable reproduction cost, preferably downloading via the Internet without charge. The documentation must include design files in the preferred format for making changes, for example the native file format of a CAD program. Deliberately obfuscated design files are not allowed. Intermediate forms analogous to compiled computer code -- such as printer-ready copper artwork from a CAD program -- are not allowed as substitutes. The license may require that the design files are provided in fully-documented, open format(s).

2. Scope
The documentation for the hardware must clearly specify what portion of the design, if not all, is being released under the license.

3. Necessary Software
If the licensed design requires software, embedded or otherwise, to operate properly and fulfill its essential functions, then the license may require that one of the following conditions are met: 
a) The interfaces are sufficiently documented such that it could reasonably be considered straightforward to write open source software that allows the device to operate properly and fulfill its essential functions. For example, this may include the use of detailed signal timing diagrams or pseudocode to clearly illustrate the interface in operation. 
b) The necessary software is released under an OSI-approved open source license.

4. Derived Works
The license shall allow modifications and derived works, and shall allow them to be distributed under the same terms as the license of the original work. The license shall allow for the manufacture, sale, distribution, and use of products created from the design files, the design files themselves, and derivatives therof.

5. Free redistribution
The license shall not restrict any party from selling or giving away the project documentation. The license shall not require a royalty or other fee for such sale. The license shall not require any royalty or fee related to the sale of derived works.

6. Attribution
The license may require derived documents, and copyright notices associated with devices, to provide attribution to the licensors when distributing design files, manufactured products, and/or derivatives thereof. The license may require that this information be accessible to the end-user using the device normally, but shall not specify a specific format of display. The license may require derived works to carry a different name or version number from the original design.

7. No Discrimination Against Persons or Groups
The license must not discriminate against any person or group of persons.

8. No Discrimination Against Fields of Endeavor
The license must not restrict anyone from making use of the work (including manufactured hardware) in a specific field of endeavor. For example, it must not restrict the hardware from being used in a business, or from being used in nuclear research.

9. Distribution of License
The rights granted by the license must apply to all to whom the work is redistributed without the need for execution of an additional license by those parties.

10. License Must Not Be Specific to a Product
The rights granted by the license must not depend on the licensed work being part of a particular product. If a portion is extracted from a work and used or distributed within the terms of the license, all parties to whom that work is redistributed should have the same rights as those that are granted for the original work.

11. License Must Not Restrict Other Hardware or Software
The license must not place restrictions on other items that are aggregated with the licensed work but not derivative of it. For example, the license must not insist that all other hardware sold with the licensed item be open source, nor that only open source software be used external to the device.

12. License Must Be Technology-Neutral
No provision of the license may be predicated on any individual technology, specific part or component, material, or style of interface or use thereof.


Afterword
The signatories of this Open Source Hardware definition recognize that the open source movement represents only one way of sharing information. We encourage and support all forms of openness and collaboration, whether or not they fit this definition.

 

Licenses and Hardware

In promoting Open Hardware, it is important not to unintentionally deceive designers regarding the extent to which their licenses actually can control their designs. Under U.S. law, and law in many other places, copyright does not apply to electronic designs. Patents do. The result is that an Open Hardware license can in general be used to restrict the plans but probably not the manufactured devices or even restatements of the same design that are not textual copies of the original. The applicable section of copyright law is 17.102(b), which says:
In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work.

 

Endorsements

OSHW Draft Definition 1.0 has been endorsed by the following persons and/or organization as of February 10th, 2011. Please feel free to add (your own names) to this section. Listing your affiliation is optional for personal endorsements, and endorsements are presumed to be personal unless the organization name is listed separately.

Monday, January 31, 2011

Building an earthbag dome

By Bob Wianwright

Earthbag building, also known as superadobe or flexible form rammed earth building, is a newcomer to the sustainable building scene in Australia. The technique has been developed by several architects and builders around the world; well known amongst these is Nader Khalili of Cal-Earth (California Institute of Earth Art and Architecture). Although many load bearing straight walled structures have been successfully built with earthbags, it is in the curved form of domes and vaults that the technique really excels.

The beauty of these shapes, combined with the low embodied energy of this building method and its excellent thermal performance, led us to choose earthbag as an appropriate human scale way to build.

Unlike conventional rammed earth construction, earthbag building is well suited to sites where an ideal soil mix isn’t present, and the grunts and laughter of human labour are able to replace the roar of machinery. The basis of construction is the filling of polypropylene or hessian bags with a moist mix of soil, which is then compressed by ‘tamping’ with hand tools. Barbed wire is included between each row and has a dual purpose; to hold the bags in place while tamping, and to provide additional tensional strength in the wall.

Sunday, January 23, 2011

555 Contest: You've got 8 pins…and one shot.

Rules and Categories

Rules

  1. All electronics are fair game (including all flavors of the 555). However, those deemed to not be using the 555 as a major component of their design will be penalized in judging. (i.e. using a microcontroller and only using the 555 for a small part of the application will not be as highly judged as someone using a 555 as the main controller in the design)
  2. There are many circuits already out there, but we encourage original circuits AND original application. Don’t copy-paste circuits and don’t copy your peers.
  3. You can submit as many times as you’d like but you have to submit separately for each category.
  4. Must have sufficient documentation: Choice of video, schematic, images, whatever. You must be able to prove it works somehow and showcase the application. Decision as to whether it works or not is the final discretion of the judges.
  5. All rules, categories and decisions are subject to change at any time. We’ll try our best to keep you updated on any decisions that we make and why we make them.
  6. All entries must be submitted by March 1st, 2011. Yeah, it’s quick, but the world moves fast, and it’s motivation to get moving!

Categories

Each of the categories will have at least one prize in them, though it is possible that each category can have more than one winner and prize.

 

Art

Use 555’s in a unique way to enhance music, sounds, animation, performances, art pieces, etc.  There will be less focus on unique electrical circuits here and more focus on the inclusion in creative endeavors.

 

Complex/Extreme

The most complex category will include circuits or projects that include the most obfuscated circuits (see an example from Bob Pease here), most overkill (using the most 555′s in a design) or the most ingenious use of the part outside of specifications.

 

Minimalistic

While big and complex is impressive, sometimes the most well designed circuits are the simplest. Since there are so many existing circuits, this category will require the most development for simple circuits and will be those most scrutinized to prevent copying of existing circuits. However, in this category we’ll also be considering the lowest power (minimal power) and the smallest implementation (minimal space).

 

Utility

This category will be application based. 555′s used in the most useful applications spanning energy, test equipment, mathematical computation or fixing a problem in an ingenious way (with a tentative name for a prize known  as the “MacFiver”).

 

Best in show

You do not need to submit for this category. Awards in this category will be chosen from all entries and people winning a best in show category are still eligible for the best in show category. This category will likely have the Forrest Mims prize and the best of Under 18 entries.